Sound and Sight
WHO WE ARE
Entertainment editor Carl Hoover riffs on movies, theater, media and, well, stuff. Brazos
Living reporter Wendy Gragg comments on music, television and anything else that bubbles up in pop culture. Brazos Living editor Catherine Atkinson dishes on movies, music and dining out.
If you you use an RSS reader, here is the feed for Sound & Sight: .
Sign up to receive e-mail notification when new entries are posted by
e-mailing choover@wacotrib.com.
What's on this page →
The entry titled "In wuv with the Wii," and any of the comments about it.
Categories
Commenting is open from 8 a.m. to 5 p.m. M-F
Recent entries
WacoTrib.com provides this forum in the spirit of free speech and the free exchange of ideas. Neither WacoTrib.com nor our sponsors endorse or guarantee the accuracy of any posting made on our discussions boards, in our chat rooms, forums, and any other public areas we make available. By using WacoTrib.com you agree to conduct yourself in accordance with the terms of our
visitor agreement. We cannot and do not review every posting made. If you see a posting that you find harmful or offensive, please
email us immediately. We will investigate the matter and take corrective action if we find that a posting violates our visitor agreement.
Home
>
Sound and sight
>
Archives
>
2006 > November > 20 > Entry
In wuv with the Wii
By Carl Hoover
| Monday, November 20, 2006, 02:56 PM
Amid all the buzz about Nintendo’s new game console the Wii, Seed Magazine suggests that the device may create loyal fans because of its physicality: The physical movement required to play the games — swinging a virtual bat, tennis racket or golf club, aiming virtual weapons, rolling virtual bowling balls — creates an emotional dimension that helps brand the memory in the brain.
Intriguing stuff and probably more than a grain of truth. I think that movies and video often strike an emotional chord deep within us because we’re getting both visual and aural information that’s processed, in part, by the brain’s emotional centers, while books offer input (words) that’s analysed by a more logical part of the brain.
One question: If body movement imprints an emotional response to a videogame, shouldn’t that make Dance Dance Revolution fans the most loyal of gamers?
Permalink
|
|
Categories:
Videogames